The Inuzuka Clan have long been nomadic, although some branches of the clan have settled down into village life in different lands. The Inuzuka are known for using ninken (ninja hounds) to perform cooperative techniques in battle. The Inuzuka fight savagely alongside their companions like pack animals, and are generally well in tune with nature. Aside from these skills, some Inuzuka practice medicine to serve their families with veterinary services.
Some Inuzuka families have taken up using different animals. These tamers often cast aside the name of the clan but use the same principals in their techniques.
Hijutsu
Four Legs Technique The four legs technique is a taijutsu style that involves cooperation techniques with a ninken companion. It generally involves attacking from multiple directions against an opponent. As the four legs technique grows with a character they can enhance their ninken or even add additional ninken. The style also allows experienced Inuzuka to take on the form of a ninken and even fuse with their animals.
Ninken are included as part of the rank of the technique. The size and number of animals is negotiable based on the rank of this proficiency.
One of the founding clans of Konoha, the Uchiha enjoyed leadership over the village under the reign of Hokage Kasane Uchiha. Like most other clans from Konoha, many Uchiha lost their lives when it fell to the Taiyou Empire, including the life of the Hokage. Many Uchiha have obsessed over a desire to take back what was stolen from them, waging hopeless campaigns over the years to reclaim Konoha. Enough Uchiha have died that they are a lot less common of a sight these days.
Some Uchiha and descendants of the Uchiha possess the sharingan, a dojutsu that grants them a number of abilities. Aside from their dojutsu Uchiha are known for their expertise in fire jutsu and using projectiles.
Kekkei Genkai
Uchiha Heritage Those that possess this heritage were born with the capability to unlock the sharingan.
Sharingan Requirement: Uchiha Heritage Note: When you unlock sharingan you can not use it until you put your character through a major emotional stress. When you unlock mangekyou sharingan your character can not use the powers until they witness a friend played by another member of the site die (deaths from before the unlock do not work).
The sharingan is a dojutsu with many abilities, when it is first unlocked it grants accute vision. This affords the user a slight increase in the amount of time they have to react to incoming attacks that they can see. They can also see concentrated chakra, such as a shinobi channeling a complicated jutsu or the chakra of a tailed beast. Using the sharingan at this level is highly draining to the user.
Upon reaching apprentice level, the user either gains a higher degree of stamina with using the sharingan or they gain the ability to detect all forms of chakra that they can see, allowing them to pick out a shinobi hiding among shadow clones. Unlike the byakugan the sharingan does not grant the ability to see chakra through obstructions like walls or smokescreens.
Upon reaching journeyman level, the user gains whichever option they did not pick in the previous tier. They also gain either the ability to mimic jutsu or to use thier sharingan in genjutsu with the eye of hypnotism.
Mimicry allows the holder of the sharingan to mirrior a jutsu they observe being used, but they must be capable of performing the jutsu themselves. To mimic a jutsu, one must have the proficiency that is to be used and be within one step of the proficiency of the person they are copying the jutsu from. For instance to copy a jutsu used by a person with journeyman katon, the sharingan holder would need to have apprentice katon. Copied jutsu can be used in the thread until it ends. A thread where jutsu are copied can be used as good evidence towards an upgrade if the shinobi is encorporating a copied style into their training. Keep in mind that mimicry doesn't copy the traits of a person.
The eye of hypnotism allows those with the sharingan to use visual genjutsu without need of hand seals, allowing those illusions to be cast with eye contact alone. This does not grant a genjutsu proficiecny in and of itself, which must be picked up seperatly.
At veteran level, the sharingan holder will gain either mimicry or the eye of hypnotism, depending on what they passed on in the previous upgrade.
Upon reaching master level, the holder of the sharingan can unlock the mangekyou sharingan. This grants the holder two new proficiency of journeyman level to perform specific techniques with. These can be modeled around the power level of an advanced release or a space-time ninjutsu. Alternatly one of the powers gained can grant an Uchiha with at least journeyman genjutsu proficiency tsukuyomi, the ability to make a genjutsu inescapable without the assistance of another or exposure to extreme pain.
Regardless of choice, each use of these powers diminishes vision in the eye, causing blood to spill from the socket. After six uses of a power, a diminished vision trait will be added to the corresponding eye. If both eyes gain this trait the user will lose access to the enhanced vision aspects of the sharingan including mimicry. After an additional four uses an eye will become completely useless. Reversing the damage to an eye requires transplanting the eye of another sharingan holder. (This is not to grant eternal mangekyou sharingan, it only resets the charges). Using transplants in this way counts towards the one active transplant limit.
A grand master in sharingan grants access to a journeyman proficiency called Susanoo. Starting at first as simply an ethereal ribcage that can be used for defense, as the susanoo is improved it becomes more complete form. While suspended within a susanoo the user is able to continue using ninjutsu through the avatar, which protects them from damage and fights on their behalf.
The Senju Clan originates from the Land of Fire, and count themselves as one of the founders of Konoha. When the Hidden Leaf Village was attacked by the Empire, many of the greatest members of the Senju Clan fell. Survivors of the onslaught ended up mingling with local populations in various locals. It is more common to find descendants of Senju who have a different surname than it is to find bands of Senju these days. Many are not even aware that they have Senju blood unless a rare kekkei genkai awakens in them: the ability to recover from wounds more quickly.
Beyond regeneration, the Senju are known to often manifest the genes for wood release in their blood. Not all wood release users are Senju, but most of the well known users in history have hailed from the clan.
Kekkei Genkai
Senju Heritage Those who possess this trait possess the potential to unlock a regenerative ability.
Regeneration Requirement: Senju Heritage.
A rare keikkei genkai found within the Senju bloodline. Those who possess this ability are able to regenerate from their wounds. At lower levels, this ability accelerates the healing process by an amount that is hard to notice. As it gets more advanced wounds that might take days to heal will be repaired with a night of rest. At its pinnacle those who possess this kekkei genkai can expend chakra to heal wounds without the need for hand seals, although grievous injuries such as amputation are not possible for even a grand master to heal with this ability.
The Uzumaki Clan originated in the Land of Whirlpools, but following a great calamity on the Island over a hundred years ago, remnants of the clan have scattered throughout the shinobi world. The Uzumaki have produced many renowned fuinjutsu users throughout the years, and have developed a hijutsu that creates powerful adamantine chains for use in battle.
Uzumaki are predisposed to having fair shades of hair, often red. They are also known to age very well.
Hijutsu
Adamantine Sealing Chains Uzumaki trained in this hijutsu are able to produce durable chains of chakra from their body. They can use the chains to lash out at opponents, constrict them, and some masters are capable of using them to reinforce barrier ninjutsu. As an Uzumaki gains expertise in this ability they are able to produce more chains and the durability of their chains increases.
Face Claims are updated for you when you are accepted. If you want to reserve a face for one week just post what character from what title you are intending to use below (no format needed). If it has been more than one week then the reservation will expire once the staff delete the post. If you would like a single week extension just let the staff know you are still intending to make the character before the reservation expires. For simplicity please use the English name of a series unless there isn't one. Deceased chararacter face claims are marked like this, and remain taken face claims.
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Kasane Uchiha looks like Archer of Inferno. Ami Mizuno looks like Okita Souji / Sakura Saber. Sagiri looks like Mochizuki Chiyome (Assassin of Paraiso).
Requirement: Master level Fuinjutsu Space time ninjutsu allows for shinobi to overcome the obstacles of distance. The most common form of space time ninjutsu is summoning, which eschews the need for this proficiency because of the powerful contract scrolls rovided by animals. For most everything else space time, this proficiency is required.
At the beginning stages one can perform things like sending messages over long distances. As a user gains competency they can slip small objects across planes. At a master's level things in the lane of the flying thunder god technique become possible, which can be used to teleport between seals. Space time jutsu is incredibly taxing to chakra reserves and must be used very sparingly.
Shape transformation shapes pure chakra into useful forms. One shape manipulation commonly used by samurai, who coat their blades in chakra to extend the range of their attacks and even to throw weaponized chakra a short distance from them. As pure chakra it lacks any sort of elemental strengths or weaknesses, just dealing in force.
Advanced users can learn to rotate orbs of chakra to perform rasengan, and grand masters are said to be able to merge other forms of chakra into these orbs of spinning chakra to create things like rasenshuriken.
Shape manipulation includes barrier ninjutsu is arguably the best defensive jutsu commonly available to shinobi. This ninjutsu creates constructs of pure chakra create personal protection for its user (generally while holding a one handed seal). Not only does it protect against conventional attack, but even particles in the air like the chakra of a sensor can be disrupted by barriers. In its lowest form this type of ninjutsu can create incomplete shields. As a user gets more advanced the stronger and bigger a barrier can get. Barriers can be used to either keep someone in or trap someone inside. Compared to doton, barrier ninjutsu's weakness is that it requires constant kneading of chakra to maintain. Fuinjutsu is often used to compliment the skill to overcome that weakness.
Requirement: One proficiency at journeyman level. Shadow clone allows a user to split their chakra in half in order to create a clone capable of using their techniques. Each rank of shadow clone allows the user to create an additional clone with the technique, although chakra can be a limiting factor as it spreads thin among multiple clones. Luckily any chakra left over if these clones are broken by a single blow returns to the user.
In addition to gaining more clones with each rank, each upgrade allows the clones to return information from different sense to the user when they fall. From apprentice level the user can remember the clones sense of touch, such as the feeling of the blow that caused them to dissipate. Each subsequent rank up the user can remember an additional sense that the clone encountered (hearing, sight, sound, or taste).
Nintaijutsu Requirement: Taijutsu [Journeyman], Ninjutsu [Journeyman] Nintaijutsu is the combination of ninjutsu (generally elemental) and taijutsu. As such, it requires the user to be fairly skilled at both - requiring a journeyman level in both to be acquired. Nintaijutsu is varied and powerful, allowing for a wide combination of physical and mystical techniques. Nintaijutsu begins at journeyman level when it is unlocked.
Eight Gates (1-2) Requirement: Taijutsu or Bukijutsu proficiency equivalent to the level listed for the gate. Only the first two gates are common knowledge, a special claim is required to unlock the knowledge of how to use the other gates.
The eight gates target eight specific chakra points in the body that limit the flow of chakra inside of an individuals body. By opening these gates, one can temporarily increase their physical capabilities. These limiters exist to prevent overexertion, and breaking the gates can have terrible side effects on the body up to and including death.
The Gate of Opening (Rookie)- Opening the first gate, located in the left hemisphere of the brain, removes any inhibition the user might feel. This opens up the opportunity to overcome natural instincts to perform more dangerous techniques where a moment of hesitation could be the difference between success or failure. After opening the first gate the user will feel fatigued after a brief period.
The Gate of Healing (Apprentice)- The second gate is located in the second hemisphere of the brain. Opening it provides a rush of energy that can easily overcome the fatigue of the first gate. The second gate provides a great increase to the users strength, but exhaustion will set in after a brief period.
The sealing arts allow for the conversion of objects, jutsu, or even living things into another object. In its basic form, fuinjutsu can be used as a means to lighten the load by sealing small objects into scrolls. As one gets better at using it, packing more objects into tighter spaces becomes possible. Advanced users can learn to weaponize fuinjutsu by quickly ejecting materials or placing traps that can trigger if disturbed. At journeyman level small critters like rodents can be sealed into objects, although they must be kept extremely still in order to perform the conversion, requiring incapacitation. Veterans can seal away things like larger animals like dogs or even humans with low levels of chakra. Masters of the art can often seal away incapacitated humans regardless of chakra levels, and grand masters could seal away tailed beasts. Humans with shinobi levels of chakra and tailed beasts require proper mediums to contain them, alternately, humans can make for great vessels for storing chakra.
Fuinjutsu does not offer abilities one does not already possess, but it can be used to store techniques to create traps or use certain techniques without the need for hand seals at higher levels (although chakra is still required to activate a scroll or body seal containing a technique).
Puppetry allows for the control of objects using chakra threads. These can be used with things like kunai and other small objects, but most commonly it is used with puppets filled with mechanical traps and other gadgets. Rookies in these arts will require the fingers on both hands to clumsily maneuver a single puppet, with piloting skills getting better as they advance. As they advance they are able to begin using less effort to control a puppet, with veterans of the proficiency usually able to use two at a time. By the rank of master as many as four puppets can be used at once, with rumors of grand masters being able to use six. It is important to note that puppeteers cannot use chakra in other ways while they are performing their art.
Puppeteers can include their puppets in the description, with puppets becoming more complex as the puppeteer gains skill. Characters can attach as many puppets as they can use to the description, and more if they have a fuinjutsu skill to keep extras (Things like human puppets would require a strong medical background as well).
Illusion is a subtle craft, and one that is somewhat uncommon for shinobi to dedicate themselves towards. Delivered through a variety of methods, genjutsu tricks the human mind into thinking it is perceiving something it is not. Jutsu such as the clone jutsu taught in academy are not considered genjutsu even though they are intangible, because it is a trick of the eye and does not directly influence the mind.
Shinobi are taught to break genjutsu in academy. In most cases, this is sufficient to escape (Tsukuyomi being the notable exception), but expelling a genjutsu takes a considerable amount more chakra than it does for a user to place them under an illusion. In a battle of pure chakra attrition, the genjutsu user is favored. Recasting illusions is also fairly easy. Defeating a genjutsu user often requires identifying it, breaking the illusion, and preventing it from being cast again.
Using genjutsu comes with a variety of approaches. Some will attempt to use very subtle illusions to lure an opponent into a trap, others will go for more obvious effects and run the opponent out of chakra as they try to counter the illusions. Oftentimes an opponent will try to fight through an illusion, weary of wasting chakra before finding a way to stop the trigger. Characters can only cast more illusions to affect other senses while they are maintaining them, so they must rely on mundane skills like taijutsu or bukijutsu during these times. Causing significant pain will break a genjutsu as well.
Any genjutsu that binds the user in from movement requires an advanced user, and they must not move themselves while it is in effect.
Genjutsu is broken up into the triggers used to cast them. Each type of genjutsu is a separate proficiency.
Auditory Genjutsu Encompasses the use of sound. It is probably the most common genjutsu type, as it can be triggered quickly with the voice, a whistle, etc. Starting out auditory genjutsu can be used to misdirect sound. As skill increases things like silencing or increasing volume becomes possible. Expert users can move beyond controlling the sense of hearing to cause hallucinations that effect other senses. Although sound can travel in many directions, it would take a lot of chakra to push an illusion in multiple directions. Only advanced users can typically target multiple people and even then it is less efficient and potent than using an illusion on one person. Auditory genjutsu does not work if sound can not reach the target or if they are deafened.
Visual Genjutsu Visual genjutsu typically involves forming hand seals. In its lowest form it can be used to create small visual disturbances that only the individual under the effects can perceive. As one advances in skill the complexity of visual illusions can increase, and at higher levels these hallucinations can include other senses. Ocular genjutsu is included in visual genjutsu, which allows for the eschewing of hand seals, but this can only be done with the sharingan or an occular enhancement surgery performed by a someone with a medical science proficiency. Much like auditory genjutsu, multiple targets take more chakra. If someone cannot see the source of the trigger then they are not affected.
Olfactory Genjutsu Genjutsu produced through smell is one of the rarest forms. By kneading chakra into powders, perfumes, or even their breath a user can afflict a genjutsu on others. At low levels this typically just allows the scent to linger, which can be a detriment to things like tracking animals. Like other genjutsu at a higher level it can trigger other senses and cause hallucinations. A significant amount of the scent particles must be inhaled, so affecting a wide area is difficult.
For our purposes, ninjutsu encompasses the manipulation of chakra to create tangible effects. Typically through the moulding of hand seals, one can shape and manipulate chakra to exert their will in various forms. Ninjutsu offers a large variety of uses that will be covered individually. Ninjutsu can create the most devastating effects, but the more complex and powerful a technique is, the longer it takes to perform and more exhausting it is for the user.
Ninjutsu users often rely on a teammate, the environment, or other skills to distract or wear an opponent down long enough to perform a decisive finishing blow. That isn't to say all ninjutsu is deadly. Many proficiencies can be used to create various utilities that work in and out of battle. Shinobi are taught a variety of ninjutsu at the start of their career, such as the transformation technique which is useful for espionage.
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An Important Distinction on Deadliness
Characters do not have plot armor. A fireball jutsu is a very hot ball of fire that will have the effects one would expect of being enveloped in one (death or at the very least being unable to fight and needing medical attenion). Offensive based ninjutsu while costly in chakra and requiring hand seals is unrivaled in deadliness. It gets even worse with advanced releases as they are often more precise or can be punishing even on near misses, as well as being harder to counter in general.
An effective strategy is to have a partner capable of keeping physically based characters from reaching the ninjutsu specialist so that they can weave hand seals to perform devestating jutsu against foes.
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Elemental Ninjutsu
Each shinobi is born with a chakra nature, which is reflected by the first nature that your character learns. Changing nature is taxing, so it isn't something taught in academy as genin aren't expected to be able to achieve it. Elemental ninjutsu make up some of the most powerful techniques commonly used by higher level shinobi, but few rely on them alone because of their high chakra cost and hand seal requirement.
Katon (Fire Release) Fire is a volatile element that is known for its ability to quickly spread and get out of hand. At the lowest levels, the little sparks of fire an unpracticed user can produce are more or less harmless by themselves, but with the right fuel source even they can spread into a raging inferno. Examples of things that more advanced users can do is spitting balls of fire or manipulating it into shapes. Some masters can even manipulate walls of fire to entrap opponents. Fire by itself typically does not instantly kill if it is quickly extinguished, but even small minor burns can hamper combat ability and create a need for medical treatment.
When exposed to water, fire is easily extinguished unless an oily fuel source is used. Fire can also be smothered if it is cut off from oxygen. Strong winds may put out an ember, but for larger fires it only serves to fuel it and spread it further.
Futon (Wind Release) Control of the wind offers a balanced array of abilities to those who master it. At its lowest levels it is mostly good for small pranks like blowing hair or cutting leaves in half. As one grows in proficiency, wind techniques can be used to blow away incoming projectiles and to create force to knock opponents out of the way. More advanced uses of wind release include shaping compressed air into bullets with ones mouth. It is easier to mould wind into sheer cutting techniques with a folding fan, a rare piece of equipment, but some masters can achieve such effects without the need for tools.
Defending oneself against fire with wind is a poor choice, as it will only add fuel to the fire. Solid barriers also pose a challenge to wind techniques. Submerged in water only those capable of creating very concentrated blasts can use techniques. Wind is very effective at redirecting lightning currents, and a basic push technique is easy enough for the average user to perform quick enough to stop the incoming lightning.
Raiton (Lightning Release) Lightning is a chaotic element known for causing sudden and violent damage. It is the quickest moving of the elements, but typically comes with a tell (electricity sparking around the hands for example). At the lowest levels it can merely be used to create static shocks. Once one starts to understand the fundamentals, lightning is the most damaging of the basic elements. It is easiest to use with shocking grasp type attacks. At a range, the path of lightning is merely a suggestion, making it more accurate at middling ranges. An example of a masters level of the ability is chidori, where the user can mould hand seals to lightning charge their bodies temporarily. This boosts their speed and deliver a powerful shocking grasp, although it is difficult to use accurately.
Directing electrical currents can be disrupted by the wind. Lighting can also travel quickly through water and electrocute those within, although the user has no special protections from these effects if they are in the water as well. Lightning carves through earth and can severely weaken earthen constructs like barriers.
Doton (Earth Release) Earth release is perhaps the most defensive basic element in general application. At its lowest levels it can be used to create small crude objects of hardened earth. As a user advances the earth can be manipulated to create impressive earthen barriers. Users can even weaken the composition of the ground to make it easier to travel through, although chakra limits it from long term use. Earth release isn't without offensive capabilities, experiences users can launch boulders and spikes from the ground at an opponent. High level users can create rock clones, which are more durable than shadow clones but are limited only to using doton and physical attacks.
Exposed earth crumbles when exposed to lightning, but it is capable of absorbing water and stopping pressurized impacts. Earth can be manipulated no matter how wet it gets, creating an opportunity for users to manipulate things like mud.
Suiton (Water Release) Water is a very versatile element. In its lowest form techniques to move water allow for creating gentle currents or amusing squirts from the mouth. As one advances in technique things like pressurizing water into attacks that can bludgeon or pierce become possible. Even at a middling level, suiton users need a water source, with more advanced users finding ways to store it or even create it. Water clones are some of the easiest clones to create, which are capable of basic physical attacks and minor suiton action, though they must stay close to the user. More so than any other element, water is a transformative substance. Kneading it with oil can create fuel for fires, exposing it to the earth can create mud, and naturally conducts electricity. Experts learn to use substances inside of their bodies to mix with water. Water is at its most dangerous near natural water sources, where masters can stir up impressive waves and powerful currents to pull people under.
Water can't do much against the forces of earth, as it dictates the shape it can take in liquid form and also tends to absorb its force easily. Electricity travels through it with ease. Using water is an easy way to put out fires, although with oil fires it can sometimes make things worse.
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Other Ninjutsu
Medial Ninjutsu Medical ninjutsu uses techniques to provide medical assistance to other shinobi. At its lowest levels shinobi are able to use chakra to sterilize wounds, while as they grow they can assist in the healing process. This starts with minor cuts and bruises at first to being able to heal large flesh wounds and even broken bones as they gain expertise. Medics also learn how to perform basic surgeries assisted with chakra scalpels and how to treat poisons. It can be used for other nefarious purposes such as temporarily animating corpses, making poison, or doing medical experiments.
Using chakra scalpels as weapons, chakra enhanced strength, and body pathway derangement are all considered to be medical nintaijutsu in our system (see here for details). Techniques that heal without hand seals and channeling require a high level of fuinjutsu skill to create.
Sensory Ninjutsu Sensory ninjutsu is a useful proficiency for finding the unseen. Sensory abilities require that the user knead chakra and concentrate, making it possible that they may miss out on events happening around them if they are not careful. At the lowest level the ability is only able to be used to detect in a very localized area, and there is no distinction between different people. As they grow they are able to gradually extend the range of their abilities as well as their ability to read chakra. Experienced users might be able to see several miles out and recognize a signature that they have encountered before (exerting more chakra the further they look). Those reaching into the ranks of master can often use their abilities without heavy concentration, but chakra limits keep them from using it indefinitely.
Non-Elemental Ninjutsu Without intimate knowledge of a specific art, or the innermost functions of chakra, non-elemental ninjutsu is generally seen as only being capable of manipulating something that already exists. While clans teach specific, unique ways to manipulate non-elemental ninjutsu, most shinobi cannot use it for much more than the basic (and advanced) academy techniques.
Any ninjutsu that uses inorganic processed materials fall under this category. Examples include paper, chewing gum, plastics, etc. Any material ninjutsu can be applied for and its effects and weaknesses can be worked out with the staff. Note that certain overlaps may occur- lava release already has access to rubber and wood release could potentially be used to manipulate paper. The mention of this is mostly to establish that things like this fall in the "public domain". Custom clans based around a concept like this will not be allowed.
It can also encompass less material concepts such as manipulating sound. Using sound is a versatile technique that can aid in combat or in stealth, or to distract. At its core though, sound is just that, sound. Chakra travels through the sound waves to amplify their effects, meaning that while everyone might hear a sound only targets in a specific area might be affected. Generally speaking the more concentrated the chakra is the greater the effect.
Special: Non-Elemental ninjutsu is not a single all encompassing proficiency, when applying to add it a theme must be applied. You wouldn't put "Non-Elemental Ninjutsu [Rookie]" in your app, you would put "Hair Manipulation [Non-Elmental | Rookie]" or some other title that encompasses the theme. You can take multiple non-elemental ninjutsu.